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how long do tieflings live

Tieflings were human being-based planetouched, native outsiders that were infused with the touch on of the fiendish planes, nearly oftentimes through descent from fiends—demons, Yugoloths, devils, evil deities, and others who had bred with humans.[8] Tieflings were known for their cunning and personal attraction, which fabricated them excellent deceivers as well as inspiring leaders when prejudices were laid aside.[9]

Although their evil ancestors could exist many generations removed, the taint lingered. Unlike half-fiends, tieflings were not predisposed to evil alignments and varied in alignment nearly as widely as full humans, though tieflings were certainly devious.[10] The celestial counterparts of tieflings were called aasimar.[11]

Similar races included fey'ri, maeluth, tanarukk, and wisplings.[citation needed]

"

Eh... She'south a tiefling, main. They got fiend blood in their veins, usually 'cause some antecedent of theirs shared knickers with ane demon or some other. Makes some of 'em addled in the head... and addled-looking, also.

"

— Morte[12]

Contents

  • 1 Clarification
    • 1.1 Tiefling Bloodlines
  • 2 Personality
  • 3 Combat
  • 4 Abilities
  • five Society
  • 6 Environmental
  • 7 Homelands
  • 8 Notable Tieflings
  • 9 Appendix
    • nine.1 Gallery
    • ix.two Farther Reading
    • ix.iii External Links
    • 9.4 References
    • nine.5 Connections

Clarification [ ]

Tieflings tended to accept an unsettling air about them, and most people were uncomfortable around them, whether they were aware of the tiefling's unsavory ancestry or non. While some looked similar normal humans, most retained physical characteristics derived from their ancestor, with the most common such features being horns, not-prehensile tails, and pointed teeth. Some tieflings also had optics that were solid orbs of black, scarlet, white, silver, or golden, while others had eyes more like to those of humans.[13] Other, more unusual characteristics included a sulfurous odor, cloven anxiety, or a full general aura of discomfort they left on others.[viii]

In many other means, tieflings were similar to humans physically. Tieflings were, on average, simply as tall every bit humans, from 5′6″‒6′ii″ (170‒190 cm) and weighed but a piffling bit heavier at 140‒220 lb (64‒100 kg). Tiefling skin was commonly man-like in color, though extending past normal human being colors into reddish hues every bit well. Tiefling hair was also often the same color as human hair, though night blue, carmine, or purple were mutual shades among the race.[13] Although it was non always the case, tieflings tended to have better reflexes than their human being kin. This, forth with their natural propensity for hiding and deceit helped to requite tieflings a reputation for thievery and duplicity.[eight]

Tieflings who had strikingly inhuman features were often killed at nascence by their horrified parents or others. Only those tieflings with subtle features or built-in to someone indifferent to their appearance, either out of credence or cruel purpose, were likely to attain adulthood.[fourteen] Those tieflings who did accomplish machismo could exist expected to age at roughly the same rate.[ten] They had life spans roughly 20 to xl years longer than normal humans.[5]

Tiefling Bloodlines [ ]

A tiefling descended from a devil from Stygia.

The physical appearance of a tiefling often depended on the exact ancestry that spawned it, a bloodline that might take remained dormant for generations. Diabolic or demonic tieflings could, besides the common horns and tails, possess a forked tongue, leathery or scaly pare, the smell of brimstone, or unusually warm mankind. Some accounts even held these tieflings to bandage neither shadows nor reflections. Some diabolic tieflings also sported goat-like legs or hooves. Tieflings descended from rakshasa might have furred skin or feline eyes. Most tieflings had only i or 2 of these features.[15]

Some tieflings were not descended from mere fiends at all, but from powerful gods. These tieflings ofttimes had their own concrete characteristics that set up them apart. Tieflings sired by Beshaba, for instance, often had antlers instead of horns and stake, white pilus. Those sired by Mask, on the other paw, were known for their tendency to cast no reflection.[16]

In Mulhorand, the virtually common tieflings were frequently those spawned from a union with Sseth or Sebek. Near tieflings were, however, the grandchildren or fifty-fifty great-grandchildren of fiends and in Mulhorand'south neighbor, Thay, almost tieflings were spawned deliberately by powerful wizards as part of some elaborate plot for power.[10]

In 1358 DR, a warlock coven known equally the Toril thirteen performed a ritual that cursed almost tiefling lineages—those of demons, devils, hags, and rakshasas, among others—with the "blood of Asmodeus", irresolute their original lineage with that of the archdevil himself. This was done to make Asmodeus a "racial god", ensuring him enough followers to attain godly powers.[17] Subsequently the Spellplague of 1385 DR, when Asmodeus became a god, the magic of the ritual took effect across all of Toril and later on about tieflings living in the 15th century DR were of the Asmodean lineage, all having a like devilish appearance.[eighteen]

Prior to Asmodeus'due south ascension to godhood, the infernal blood could be diluted through intermarriage, simply afterward, the union of a tiefling with another race always produced a tiefling child.[19]

In the belatedly years of the fifteenthursday century, tieflings of other bloodlines began to be born once more, only the Asmodean lineage was still the most numerous past a wide margin at the fourth dimension.[xviii]

Personality [ ]

Tieflings had a number of abilities gifted to them by their fiendish heritage. Mostly, tieflings were alluring and intelligent creatures, with a seductive aura in spite of their obviously evil ancestry. To a large degree, tieflings were more capable of guile than a great number of races, just these were non their ascendant qualities.[9]

A tiefling bard singing in boxing.

Most tieflings were enlightened from an early age that they were different from others around them, and were given to strange urges and desires considering of their unusual ancestry. Few tieflings were raised with the honey a normal human child might wait to receive and this shaped most of the race into bitter individuals who expected eventual rejection from all whom they meet. While some would follow this path towards evil, others rejected it wholeheartedly and sought to make a expert bear upon on the globe around them, sometimes becoming the most heroic characters of all. Few could maintain this discipline nonetheless, and nigh tieflings roughshod somewhere between both extremes.[x]

Considering tieflings were generally distrusted throughout the world, owing to their fiendish heritage, many were themselves distrusting and self-reliant.[xiii] Tieflings were also proud and secretive past nature and possessed a dark demeanor.[20] Unfortunately, this merely helped to farther the reputation tieflings had for beingness social outcasts and untrustworthy scoundrels. However, members of other races would find that once they demonstrated friendship and trust towards a tiefling, it would chop-chop be reciprocated in full. One time that bond was forged, it was rarely broken.[13]

Combat [ ]

A tiefling Oath of Glory paladin.

Tieflings were talented warriors. In melee combat they were agile and quick on their feet. They preferred to utilise weapons that combined sharpness with speed. They usually used hand crossbows, daggers, longswords, ranseurs, scimitars, spears, and stilettos. Most tieflings were ambidextrous and equally a outcome favoured a two-hand fighting style. Tieflings preferred to article of clothing light armor and rarely used shields.[4]

Abilities [ ]

Those tieflings who sought power through arcane magic were well-nigh often warlocks.[9] Tiefling arcane spellcasters of all kinds, however, felt a draw towards the fiendish energies of the planes and tiefling wizards usually specialized every bit diviners for the purposes of seeking cognition of the Lower Planes or as conjurers and so that they might summon the dark spirits whom they called kin.[10]

Tieflings had an innate resistance to rut and had a hint of bloodlust that gave them a slight edge in combat. Tieflings also had admission to an ability known as infernal wrath , which channeled their innate rage and potential for evil into their attacks for added effectiveness.[9] Some tieflings also learned to unlock their fiendish potential farther, sprouting wings such as those borne by many fiends.[21]

Some tieflings also had the innate ability to cast a darkness spell, though non all of the race exhibited this trait.[viii]

Club [ ]

A tiefling just standing there.

Similar other races that were the effect of the breeding of two or more others, tieflings had no true culture they could call their own. However, at that place were many archetypal features of tieflings that were not necessarily innate. This include their attitude regarding their heritage, and while some tieflings embraced it, others were repulsed past information technology, forging the 2 nigh common stereotypes of tieflings.[20]

The former tieflings, who were proud of their fiendish past, were often fascinated by the dark and sinister events that touched the world, only were not necessarily evil or inclined to perpetuate them. Some tieflings of this type chose to use their knowledge of evil and their own fiendish abilities to thwart these night plots and schemes. Others sought to learn more and to emulate these evil deeds.[20]

Other tieflings were ashamed or even frightened of their heritage and wished only to escape the shadow that lurked over them as a result. Some did this through constantly doing expert, as though to brand up for the evil that begot them. Others instead hid and tried to go unnoticed equally they passed through the world, preferring to be ignored and forgotten than noticed and made a target because of their past.[twenty]

Regardless of their motivations, tieflings oft distrusted one another, sometimes even casting the same preconceptions on one some other that others did on them. In spite of this, many secretly desired to take another tiefling nearby, if but to experience some small kind of kinship. Some of these tieflings gathered equally partners-in-offense, while others were sought out by proficient tieflings who hoped to redeem others of their race.[10]

Relations with other races

Tieflings, in general, didn't get along well with the other races of the world and were slow to trust others of any race, even their own. This animosity that tieflings had for others was taken to its extreme in the instance of aasimar, whom tieflings instinctively feared or loathed. Devas often had a similar reaction, making it hard for members of either race to successfully interact with each other. Of all the common races, tieflings felt the most kinship with half-orcs, who were similarly a target of revulsion and hate.[16]

Faith

Those tieflings who were religious were a varied lot, since no god held more sway over tieflings than whatsoever other, though Asmodeus, as the lord over the fiendish race of devils, may come up shut. Most tieflings called on ane of the primary gods of their homeland, though there were exceptions. Beshaba, the goddess of bad luck, for instance, appealed to many of the race, owing to tieflings' collective sense of misfortune. Many evil tieflings who channeled their night emotions into assailment often plant themselves in the service of Cyric, too. Prior to the Spellplague and the god's subsequent disappearance, Gargauth likewise drew a large number of worshipers seeking vengeance, as did Mask, who gathered tiefling thieves to his church. Shar, like Gargauth, appealed to those with a taste for vengeance.[16]

Ecology [ ]

Tieflings were carnivores. They consumed blood, blab, bone, gristle and meat. They even roasted insects and considered raw bone marrow a delicacy.[4]

Homelands [ ]

Beingness the effect of fiendish interference with humans, tieflings had no true homeland and were constitute throughout Toril. The race was particularly mutual, however, in Mulhorand and Unther before both nations were devastated by the Spellplague,[20] though the latter's population was said to have been vastly exaggerated.[ten] Tieflings also once had a large presence in Thay, where many were slaves. Tieflings who were discovered in the state often became pawns in the struggles between Thay'south zulkirs, whom they served equally assassins, thieves, and spies.[10] The takeover past Szass Tam, however drove many out of the region.[20]

In the 15th century, tieflings were nearly commonly found in Narfell, where the race was believed to have commencement appeared in ancient times,[six] and Loftier Imaskar, though many were as well welcome in Tymanther, thanks to the native dragonborns' policy of racial tolerance. Other tieflings allied themselves with the genasi servants of Memnon in Calimshan, where they were a valued improver to the efreeti's war against his rival Calim. Many tieflings were also found along the Sword Coast, particularly in the cosmopolitan Baldur's Gate, as well every bit parts of the Dragon Coast. In Aglarond, the race was only begrudgingly tolerated as enemies of Thay.[xx]

Notable Tieflings [ ]

  • Bryseis Kakistos
  • Farideh
  • Havilar
  • Makos
  • Sylvira Savikas
  • Vanifer
  • Magadon Kest

Appendix [ ]

Gallery [ ]

Further Reading [ ]

  • Keith Bakery (May 2022). "Winning Races: Shifter, Shifters of the Cities". In Chris Youngs ed. Dragon #387 (Wizards of the Coast), pp. 47–49.
  • Peter Schaefer (May 2022). "Winning Races: Tiefling". In Chris Youngs ed. Dragon #387 (Wizards of the Declension), pp. 54–56.
  • Matt Sernett, Robert J. Schwalb (Feburary 2022). "Making Race Count, Part three". In Steve Wintertime ed. Dragon #408 (Wizards of the Declension), pp. 32–36.
  • Monte Melt (1996). The Planewalker's Handbook. Edited past Michele Carter. (TSR). ISBN 978-0786904600.

External Links [ ]

Disclaimer: The views expressed in the following links practise not necessarily represent the views of the editors of this wiki, nor does whatever lore presented necessarily attach to established canon.

References [ ]

  1. i.0 one.1 1.2 1.3 1.4 1.v one.6 Mike Mearls, Jeremy Crawford (2014). Actor's Handbook 5th edition. (Wizards of the Coast), pp. 42–43. ISBN 978-0-7869-6560-1.
  2. 2.0 2.i Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual quaternary edition. (Wizards of the Declension), p. 250. ISBN 978-0-7869-4852-9.
  3. 3.0 3.1 3.2 iii.3 Skip Williams, Jonathan Tweet, Monte Melt (July 2003). Monster Manual v.3.5. (Wizards of the Coast), pp. 209–210. ISBN 0-7869-2893-X.
  4. iv.0 4.i iv.2 4.3 Allen Varney, ed. (June 1994). Planescape Monstrous Compendium Appendix. (TSR, Inc.), p. 112. ISBN 978-1560768623.
  5. 5.0 v.1 Richard Bakery, James Wyatt (March 2004). Histrion's Guide to Faerûn. (Wizards of the Declension), p. 31. ISBN 0-7869-3134-v.
  6. vi.0 6.1 Richard Baker (January tertiary, 2008). The one and merely "Enquire the Realms authors/designers thread" 3. Retrieved on January 9th, 2009.
  7. seven.0 7.1 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 121. ISBN 978-0-7869-6560-one.
  8. 8.0 8.1 8.2 8.three Ed Greenwood, Sean Thousand. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Entrada Setting 3rd edition. (Wizards of the Coast), p. xx. ISBN 0-7869-1836-v.
  9. 9.0 9.1 nine.two ix.3 Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Role player'due south Handbook fourth edition. (Wizards of the Declension), p. 48. ISBN 0-7869-4867-1.
  10. x.0 10.i x.2 10.three ten.iv x.5 ten.6 10.7 Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 126. ISBN 0-7869-2875-i.
  11. Ed Greenwood, Sean Grand. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Entrada Setting tertiary edition. (Wizards of the Coast), p. 19. ISBN 0-7869-1836-5.
  12. Black Island Studios (December 1999). Designed by Chris Avellone. Planescape: Torment. Interplay.
  13. xiii.0 xiii.1 13.2 thirteen.3 Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Role player'south Handbook 4th edition. (Wizards of the Coast), p. 49. ISBN 0-7869-4867-1.
  14. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Declension), p. 125. ISBN 0-7869-2875-1.
  15. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), pp. 125–126. ISBN 0-7869-2875-one.
  16. sixteen.0 16.one 16.2 Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 127. ISBN 0-7869-2875-1.
  17. Erin M. Evans (October 4th, 2022). The Devil You Know. (Wizards of the Coast), pp. 262–264. ISBN 978-0786965946.
  18. 18.0 18.i Steve Kenson, et al. (November 2022). Sword Declension Adventurer's Guide. Edited past Kim Mohan. (Wizards of the Coast), p. 118. ISBN 978-0-7869-6580-9.
  19. Erin M. Evans (December 2022). Brimstone Angels: Lesser Evils (Kindle ed.). (Wizards of the Coast), loc. 5292. ISBN B007WN65IY.
  20. 20.0 20.one 20.2 twenty.3 20.4 20.5 xx.6 Rob Heinsoo, Logan Bonner, Robert J. Schwalb (September 2008). Forgotten Realms Player's Guide. (Wizards of the Coast), p. 19. ISBN 978-0-7869-4929-viii.
  21. Rob Heinsoo, David Noonan, Robert J. Schwalb, Chris Sims (Nov 2008). Martial Ability. (Wizards of the Coast), p. 63. ISBN 978-0-7869-4981-6.

Connections [ ]

Ethnic Groups

Faerûn: Arkaiun • Bedine • Calishite (Djen • Tethan) • Chondathan • Chultan (Tabaxi, Eshowe, Thinguth) • Damaran • D'tarig • Durpari • Ffolk • Gur • Halruaan • Illuskan • Imaskari • Lantanna • Mar • Maztican • Muhjari • Mulan • Nar • Netherese (Eraka, Marsh Drover, Tunlar) • Rashemi • Raumviran • Rengarth • Reghedmen • Shaaran • Sossrim • Talfir • Tashalan • Tethyrian • Turami • Ulutiun (Angulutiun, Water ice Hunters, Iulutiun, Nakulutiun) • Vaasan
Maztica: Azuposi • Dog People • Green Folk • Metahel • Nahopaca • Nexalan • Payit (Itza)
Taan: Commani, Dalat, Fankiang, Gur, Guychiang, Igidujin, Kashghun, Khassidi, Naican, Oigur, Pazruki, Quirish, T'aghur, Tsu-tsu, Tuigan, Zamogedi
Kara-Tur & Malatra: Bavanese & Bertanese • Bawani • Han • Issacortae • Koryoan • Kozakuran • Kuong • Nubari • Pazruki • Purang • Seng • Shou • Tabotan • Tayanulchi • Wanese • Wu-haltai
Zakhara: Zakharan

Related Races

Source: https://forgottenrealms.fandom.com/wiki/Tiefling

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